Civilization101Blueprint

Keep watch and defend the settlement

Make the settlement hard to surprise, raid or burn — without starting a feud.

Tier 1 · Neolithic Society t1-watch Blocked by prerequisites
A reconstructed palisade at Archeoparc, Schnalstal: pointed poles set upright in a trench and lashed to horizontal rails. It does not stop a determined attacker; it slows one and forces the approach to the gate. Archeoparc - Palisade 1 · 2012-07-13 14:44:06 · Wolfgang Sauber · CC BY-SA 3.0 · Commons ↗

Everything for this step

Builds
None yet.
Reference sheets
None.
Track
Security, level 1 of 1

Why this matters

A settled group holds stores, animals and houses worth taking, and can no longer simply move away. Most losses are predators on the stock, theft from the stores, fire, and quarrels that turn into feuds; raids by outsiders are rarer and far worse. The same few measures cut all of them: people awake at night, a known alarm, a defensible core with the water and stores inside it, and a rule agreed in advance for who may use force and when. Weapons and fighting are outside this site's scope by decision — see the policies.

The shape of it

  1. Agree the rule for force before it is needed: who may use it, how much, and who judges afterwards.
  2. Put water, stores and the vulnerable inside a defensible core, and clear the approaches.
  3. Keep a night watch in pairs, in short shifts, on a written rota.
  4. Agree the alarm signals — fire, intruders, gather — and drill them at night.
  5. Keep dogs: guard dogs at the houses, livestock guardian dogs with the flocks.
  6. Treat fire as the likeliest attack and the likeliest accident.
  7. Make neighbours friends: agreed boundaries, regular trade, and a way to settle disputes.
  8. Plan the refuge and the retreat, and take the seed and the record first.

Doing it, step by step

The summary above says what has to happen. This says how, with the numbers that decide whether it works.

1 · Write the rule for force first

Without an agreed answer to an injury or a killing, the answer is revenge, and revenge is answered. Blood feuds of this kind have run for generations wherever there was no court. Settle the rule by the group's decision rule before anyone is hurt:

  • Who may use force: only to stop an attack in progress, or a person the group has named for the task.
  • How much: the least that stops it.
  • Who judges afterwards: the group, in the open — not the injured family.
  • What settles an injury or a death: compensation paid to the family, exile, or another agreed penalty, so that revenge is not the only answer.

Compensation in place of revenge is among the oldest written law — Anglo-Saxon wergild, the Irish éraic, the diya of Islamic law — and later becomes the court.

✓ Check: The rule for force is written down, has been read aloud to the whole group, and names who judges and what settles an injury or a death.

2 · Put the core inside, and clear the approaches

Defence is time: an intruder who is seen and delayed is rarely a danger for long.

  • The water, the stores, the animals at night, and the young, old and sick go in the core — the part you will actually hold. A settlement whose well is outside its fence is besieged on the first dry day.
  • Clear the approaches of brush and low branches far enough that nobody reaches the edge unseen, and keep one or two ways in, each past the watch post.
  • Build a perimeter you can watch: a thorn hedge — thorny branches piled and interlaced, points outward, as East African herders build against lions — a ditch and bank, or a palisade of pointed stakes set in a trench. It delays and channels; it does not stop someone determined.
  • Keep it short. The length of the perimeter is the number of people it takes to watch it.
A reconstructed palisade at Archeoparc, Schnalstal: pointed poles set upright in a trench and lashed to horizontal rails. It does not stop a determined attacker; it slows one and forces the approach to the gate. Archeoparc - Palisade 1 · 2012-07-13 14:44:06 · Wolfgang Sauber · CC BY-SA 3.0 · Commons ↗
✓ Check: The water and the main stores are inside the perimeter, the approaches are clear, and the whole perimeter can be seen from one or two watch posts.

3 · Keep a night watch in pairs

  • Two awake at once, so one can raise the alarm while the other keeps watching, and neither falls asleep unnoticed.
  • Shifts of 2–3 hours on a written rota that every adult takes a turn in and nobody changes without telling the next watch.
  • Watch from the dark, against a wall or a tree, never beside a fire. Full night vision takes about 30 minutes to build, and one look into a flame loses it.
  • Walk the perimeter at irregular times, and check the stores, the animals and the fire points.
  • Hand over in person: what was seen, what was heard, what is out of place.
✓ Check: A month of rota has run with every shift covered by two people and a spoken handover each time.

4 · Agree the alarms, and drill them

  • Distinct signals — horn, drum, bell or struck iron — with one pattern for fire, one for intruders, one to gather. Everyone learns them, children first.
  • A station for every person: who carries water to a fire, who gathers the children, who goes to the animals, who goes to the gate. Write it down.
  • Drill it, at night as well as by day. The first drill is chaos; the third is not.
  • After every alarm, count heads at the gathering point. The missing person is the emergency.
✓ Check: A surprise night drill has put every person at their station and completed a headcount at the gathering point.

5 · Dogs: the watch that never sleeps

  • Guard dogs at the houses bark at strangers and at night noise — an alarm that needs no rota.
  • Livestock guardian dogs protect flocks from wolves, dogs and big cats. They are raised with the animals from about 8–16 weeks old, so they bond to the sheep or goats rather than to people, and they live with them. They do not herd; they stay, and drive predators off.
  • Two or more guardian dogs for a flock in predator country; one dog alone can be overwhelmed.
  • Rabies is almost always fatal once symptoms start. Wash any dog bite at once with soap and running water for 15 minutes, and vaccinate dogs where the vaccine exists.
A livestock guardian dog lying among the flock it was raised with. It does not herd; it lives with the sheep and drives off predators by its presence and its bark. Great Pyrenees Sheep Dog Guarding the Flock (5113678413) · 2010-10-23 13:54 · Don DeBold from San Jose, CA, USA · CC BY 2.0 · Commons ↗
✓ Check: Each flock in predator country has at least two guardian dogs raised with it, and losses to predators are counted every season.

6 · Fire: the likeliest attack and the likeliest accident

Fire is how raiders drive people out, and how a settlement burns with no raider at all.

  • Space thatched and timber buildings so one cannot light the next — see fire breaks.
  • Water and beaters at every cluster of houses: filled barrels or pots, and wet sacks or green branches on poles for grass fire.
  • No open fire left unwatched, and a fire check on the last round of the night watch.
  • Stores split between at least two buildings, apart from each other.
✓ Check: Every cluster of buildings has water and beaters within reach, and the stores are held in at least two separate places.

7 · Make neighbours friends

The best-defended settlement is one nobody has reason to attack.

  • Agree and mark boundaries with neighbours — see boundary and tenure. Most fights between groups are over land, water or animals.
  • Trade regularly. A neighbour you exchange salt, tools or seed with loses by raiding you.
  • A neutral meeting place and a mediator both sides accept, for disputes between groups.
  • Answer a theft with a claim, not a raid: name the loss, ask for its return or compensation, and settle it as you would within the group.
✓ Check: Each neighbouring group has an agreed boundary, a regular exchange, and a named way to raise a dispute.

8 · Plan the refuge and the retreat

  • A refuge inside the core — the strongest building, with water and a day's food — where the children, the old and the sick go first.
  • A retreat plan for when holding is not possible: flood, fire, or a threat too large. A meeting point away from the settlement, the route to it, and what each household carries.
  • The seed and the record go first. Houses can be rebuilt; the seed stock and the written record are the next start.
  • Count heads at the meeting point, as in the drill.
✓ Check: Everyone knows the refuge and the meeting point, and a retreat drill has reached the meeting point carrying the seed and the record.

What it looks like

A livestock guardian dog lying among the flock it was raised with. It does not herd; it lives with the sheep and drives off predators by its presence and its bark. Great Pyrenees Sheep Dog Guarding the Flock (5113678413) · 2010-10-23 13:54 · Don DeBold from San Jose, CA, USA · CC BY 2.0 · Commons ↗

How this fails

No agreed answer to a killing, so revenge answers it — and the feud runs for generations.
A single sentry who falls asleep. A watch of one is no watch.
All the grain in one store, so one fire or one raid takes the year.
An alarm nobody has practised, so half the group runs toward the danger and half away from it.
A perimeter too long to watch. A fence nobody watches stops nobody.

How you know it worked

VerificationA surprise night drill has put every person at their alarm station and completed the headcount; the watch rota has run a month without a gap; and the rule for force is written, known to everyone, and has been applied to a real dispute.