Civilization101Blueprint
Civilization101 Blueprint v1.0 · 2026-10-13

Everything we know,
in the order you'd need it.

Suppose you had to start again — after a collapse, a jump backwards in time, or a landing somewhere with nothing. This is the dependency graph of technological civilization: 140 steps from finding drinkable water to fabricating a transistor, each one listing what it needs, what it unlocks, how it fails, and which book to read.

140
Steps, dependency-ordered
205
Books, every link verified
35
Builds, with 71 blueprints
17
Bulk archives to mirror

Each subject is a set of tracks that climb the eight levels. The bar under each one shows how far up it is written: filled where there is a step, hatched where one is planned.

Where civilization stands

K = 0.731 on the Kardashev scale, from humanity's energy use in 2025. Type I is 1.0. The measures behind it

The one thing worth knowing before anything else

Civilization is not a list of inventions. It is a dependency graph gated by six physical constraints — temperature, precision, energy surplus, population, containment and information decay. Almost nothing was ever delayed because nobody had the idea. It was delayed because a furnace could not get hot enough, or a cylinder could not be bored round, or there were not enough people to keep the skill alive.

Read the six constraints

This site is meant to be taken offline

A blueprint that needs a network is not a blueprint. Everything here works from a cold cache, prints as a clean field document, and points at archives you should mirror to physical media before you need them.

How to take it with you