Civilization101Blueprint

The generator

Convert motion into electricity, and electricity back into motion.

Tier 5 · Second industrial revolution Energy t5-generator Blocked by prerequisites
Possible earlier than this tier. Tier 3. A generator needs a prime mover, but it does not care which one — a waterwheel, a windmill or a hand crank all turn a shaft, and Faraday's first machine was cranked by hand. This is the most valuable shortcut on the whole ladder: a second attempt can reach electricity through water power and skip the coal era entirely.
A hydroelectric generator hall. Energy that can be sent down a wire instead of a shaft. Sayano-Shushenskaya HPS - generator hall · 2009-06-25 · Andrey Korzun · CC BY-SA 3.0 · Commons ↗

Everything for this step

Field guide
The sciences → 15 sections Electricity → 8 sections Energy sources → 14 sections Physics → 12 sections
Builds
None yet.
Reference sheets
3 sheets on this page ↓ · 7 sheets in Electricity · 16 sheets in Energy sources
Sciences it rests on
Physics
Track
Electricity, level 2 of 3 · next: Energy without the carbon bill

Why this matters

Electricity is not an energy source — it is an energy transport and conversion system, and that is why it matters. It moves power along a wire with small losses, splits it to a thousand small machines, and converts cleanly into motion, heat, light and chemistry. Nothing else does all four.

The shape of it

  1. Draw and insulate copper wire in quantity. This is the real bottleneck of the tier, not the concept. Varnished cotton or silk covering works; the insulation must survive heat and vibration for years.
  2. Build a dynamo: coils rotating in a magnetic field, with a commutator to take off direct current. Start with permanent magnets, then move to a self-exciting field winding, which is the trick that makes large machines practical.
  3. Laminate the iron core. Solid iron cores heat up from induced eddy currents and waste much of your power. Thin insulated sheets stacked together largely fix this — a small detail with a large effect.
  4. Then build a motor. A generator run backwards is a motor; the same machine does both. This is what puts power at every workbench instead of at the end of a line shaft.
  5. Then choose AC. Alternating current can be transformed to high voltage for transmission and back down for use, and transmission loss falls with the square of the current. This is the entire reason grids are AC. Three-phase is better still and gives self-starting motors.
  6. Build the transformer, which is just two coils on a shared laminated iron core, and is what makes long-distance distribution possible at all.
  7. Take safety seriously from day one. Electricity kills at surprisingly low voltages, especially when hands are wet. Insulate, earth everything metal, fuse every circuit, and establish lock-out discipline before the first fatality rather than after it.
  8. Electrify in order of return: workshop motors first, then lighting (which extends the working day and is transformative for study and craft), then pumping and water treatment, then heat and electrochemistry.

Doing it, step by step

The summary above says what has to happen. This says how, with the numbers that decide whether it works.

1 · Set the electrical safety rules before the first machine turns

Electricity kills at surprisingly low voltages, especially with wet hands. A current of a few tens of milliamps across the chest can stop the heart, and around 50 V AC is where shock becomes dangerous in wet conditions.

Before anything is energised:

  • Earth every exposed metal part to a buried earth electrode.
  • Fuse every circuit, sized below what its wire can carry, so the fuse fails before the wire burns.
  • Lock off and prove dead: before work, isolate the supply, lock it, and test the circuit is dead with a tester proven on a live source.
  • No work on live circuits. Nobody works alone on electrical plant.
✓ Check: Every exposed metal part is earthed, every circuit has a fuse sized below its wire's rating, and a lock-off-and-prove-dead procedure is written and followed.

2 · Draw, refine and insulate copper wire

This is the real bottleneck of the tier, not the concept. Draw wire as for the telegraph, from the purest copper you can get — impurities sharply raise resistance, so electrolytic refining pays for itself.

Insulate it with varnished cotton or silk, or enamel. The insulation must survive heat and vibration for years: test a coil by heating it well above its working temperature for a day and checking for cracks and softening. Record wire diameter: halving the diameter quadruples the resistance.

✓ Check: A sample coil survives a day above working temperature with no cracked or softened insulation, and wire resistance per metre is measured and recorded.

3 · Build a small dynamo with a laminated core

Coils rotating in a magnetic field, with a commutator that takes off direct current. Start with permanent magnets, then move to a self-exciting field winding, which is the trick that makes large machines practical.

Laminate the iron core: solid iron heats up from induced eddy currents and wastes a large share of the power. Stack thin iron sheets — around 0.35–0.5 mm — each insulated with varnish or paper. Build small first: a machine of a few hundred watts that runs reliably teaches more than a large one that burns out.

✓ Check: A small dynamo runs a measured load for eight hours with its core only warm to the hand and its output voltage steady.

4 · Run it as a motor too

A generator run backwards is a motor; the same machine does both. Feed current into the dynamo and it turns.

This is what puts power at every workbench instead of at the end of a line shaft — one engine and generator, wires to the shop, and a small motor on each machine. Fit each motor with its own switch and fuse, and a guard on its pulley or coupling.

✓ Check: A shop machine runs from its own electric motor with a switch, fuse and guard fitted.

5 · Choose AC, and get the frequency right

Alternating current can be transformed to high voltage for transmission and back down for use, and transmission loss rises with the square of the current — double the voltage, quarter the loss for the same power. This is the entire reason grids are AC.

Frequency = number of magnetic poles × revolutions per minute ÷ 120. A four-pole alternator at 1,500 rev/min gives 50 Hz. Pick one frequency — 50 or 60 Hz — for the whole settlement and never change it, and govern the engine's speed to hold it. Three-phase is better still: it gives self-starting motors and more power per kilogram of copper.

✓ Check: The settlement's frequency is fixed in writing, and a frequency or engine speed reading taken under changing load stays within a few percent of it.

6 · Build transformers and distribute at the right voltage

A transformer is two coils on a shared laminated iron core. The voltage ratio equals the turns ratio: 10 turns on the secondary for every 100 on the primary steps voltage down tenfold.

Transmit at higher voltage over distance and step down near the user to a safe working voltage. Higher voltage lines need more insulation, greater clearance from people and ground, and warning signs. Keep every transformer earthed and fenced.

✓ Check: A transformer's measured output voltage matches its turns ratio within a few percent, and every one in service is earthed and fenced.

7 · Electrify in order of return

  1. Workshop motors — the largest productivity gain.
  2. Lighting — extends the working day and transforms study and craft.
  3. Pumping and water treatment — including chlorine production.
  4. Heat and electrochemistry.

Meter each circuit so the settlement knows where its power goes, and size the generation to the load plus a margin — an overloaded generator overheats, its voltage sags, and motors on it burn out.

✓ Check: A generator has run a workshop and lighting circuit continuously for a season, with no fire and no serious shock, and each circuit's consumption is metered.

Reference sheets

One drawn sheet covering the whole subject at once — the breadth a photograph cannot give, bought at the cost of accuracy. Read them for range and vocabulary, never as the thing you identify from.

Generating electricity: the parts and a simple system Four ways to turn a generator, the stator and rotor inside it, how moving magnets drive current through the coils, and a complete small system — generator, charge controller, 12 V battery, DC loads, and an inverter for AC. Illustration, not a photograph. The charge controller is not optional, whatever the label says: without one the battery is overcharged, gives off hydrogen, and can explode or catch fire. The inverter's output is mains voltage — 230 V AC kills, and every wire after it must be insulated, fused and earthed like house wiring. The steam panel is a pressure vessel: no boiler without a tested safety valve and a gauge. Generating electricity: the parts and a simple system · 2026-09-16 · Civilization101 Blueprint (AI-generated) · CC BY-SA 4.0
A simple generator from a magnet and a coil Materials, a six-step build, the finished machine in cutaway, how a moving magnet induces a voltage, and what the output can run. Illustration, not a photograph. The build as drawn will not work. The coil is wound round the shaft, and a magnet spinning about the coil's own axis never changes the field through it — so no voltage. Mount the coil beside the rim, its axis pointing at the magnets, with the magnets' outward poles alternating, and keep the gap to a few millimetres. Wind with enamelled magnet wire: household cable's thick insulation holds the turns too far from the magnets. The output is AC and needs a rectifier before a battery or phone. A speaker magnet turned by hand lights an LED and little more. A simple generator from a magnet and a coil · 2026-09-16 · Civilization101 Blueprint (AI-generated) · CC BY-SA 4.0
Wind turbine generator: the permanent-magnet alternator The alternator inside a small turbine — where it sits, the parts, the magnet rotor and coil stator built step by step, the winding, the magnet gap, and the output to a battery through a rectifier. Illustration, not a photograph. Three corrections before building from it. The magnets must alternate N–S–N–S around the rotor; set all one way, it makes far less power. The output is AC, whatever some labels say — it reaches a battery only through the bridge rectifier in the last panel. Do not use a solid steel stator core: eddy currents heat it and waste the power, so use thin insulated laminations, or coils cast in resin with no core. Neodymium magnets snap together hard enough to crush a finger and shatter; handle them one at a time. Wind turbine generator: the permanent-magnet alternator · 2026-09-16 · Civilization101 Blueprint (AI-generated) · CC BY-SA 4.0

How this fails

Solid rather than laminated cores, wasting a large fraction of output.
Insulation that fails with heat or damp, giving shorts and fires.
No earthing and no fusing.
Building a large machine before a small one has run reliably.

How you know it worked

VerificationA generator has run a workshop and lighting circuit continuously for a season, with no fire and no serious shock.