Civilization101Blueprint

Find and store water

From a scoop hole to a protected, shared supply: where the water is, how much you need, and keeping it clean between the source and the mouth.

Water Levels 0–1 2 steps written
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Level 0 · Triage · 1 of 2 in this track

Find a source, and hold a day's water

t0-water-find Guide ×3BuildSheet ×2

Find and hold water

Secure a source you can reach twice a day, forever, without a fight.

Needs first: nothing — start with bare hands.

Choose by what you have. Tick what is on or near the site. The options you can build move to the top; nothing is hidden.

Nothing ticked: every option is shown in the site's order.

  1. rain

    Arrives clean: divert the first flush and cover the store. Yield is roof area × rainfall × 0.8.

  2. spring

    Low risk if the catchment above it is kept clean. Box it before you rely on it.

  3. damp ground

    0.5–2 m down, low and seasonal yield, high contamination risk. Treat every litre.

  4. stream

    Survey upstream before you drink. Always treat.

  5. standing water

    Settle and clarify first. Algal blooms carry toxins that boiling concentrates rather than removes.

1
Level 1 · Foothold · 2 of 2 in this track

A protected supply the whole group maintains

t1-commonworks Guide ×2Sheet

The first public good

Cross-listed. Its home is Society, Law & Governance › Public works and administration.

Build the thing everyone needs and nobody owns — and settle who pays for it.

Needs first: Decide how you decide (Society), Find and hold water, Boundary and tenure (Society)

Everything in this track

Every guide, build, reference sheet and book reached from the steps above.

Field guides

Builds

Reference sheets

Drawn overview sheets, each with its corrections printed under it. They orient; they are never the thing you identify from.

Books and archives

Other tracks in Water & Sanitation