Blacksmithing
Shape metal into tools — including the tools for shaping metal.
Everything for this step
- Field guide
- Charcoal → 6 sections Smithing → 6 sections
- Reference sheets
- 1 sheet in Charcoal
- Track
- Metalworking, level 1 of 2 · next: Machine tools and precision
Why this matters
The smith is the keystone trade. Every other craft's tools come from this forge: the plough, the axe, the saw, the chisel, the nail, the hinge, the wheel tyre, the loom fittings and the next furnace. A settlement without a smith is capped at tier 1 permanently.
The shape of it
- Set up the fire properly. A shallow forge with air from below, a deep bed of charcoal, and the work buried inside the fire, not on top of it. The hot zone is a small region just above the tuyère.
- Read heat by colour, in dim light: dull red ~700 °C, cherry red ~800, orange ~900, yellow ~1,000, white and sparking ~1,300 (and burning). Every operation has a correct colour and working outside it either does nothing or ruins the piece.
- Learn the six operations: drawing out (making longer and thinner), upsetting (shorter and thicker), bending, punching, drifting and forge welding.
- Forge welding — joining two pieces by hammering them together at near-white heat with a flux of sand or borax — is the hardest and most valuable skill here. It is how you build up large pieces from small ones without a foundry.
- Make your own tools first, in this order: tongs (you cannot hold work without them), then punches and chisels, then hammers, then the swages and fullers that shape everything else.
- Then make what the settlement needs, in rough priority: axes, adzes, knives, plough parts, nails, hinges, saw blades, files, drill bits, and the fittings for the water wheel.
- Files are the hidden bottleneck. Cutting a file requires hardened steel and enormous patience, and files are how you finish everything else. Prioritise them earlier than feels reasonable.
- Take apprentices immediately. This is a decade-long skill and it must not sit in one head.
Doing it, step by step
The summary above says what has to happen. This says how, with the numbers that decide whether it works.
1 · Set up the forge and protect yourself
A shallow hearth with air from below or the side, a deep bed of charcoal, and the work buried in the fire just above the tuyère, not lying on top. The hot zone is small. The anvil face at knuckle height when you stand with arms hanging — too high and you strike short, too low and your back goes.
Wear eye protection — hot scale flies — a leather apron, and natural-fibre clothes, since synthetics melt into skin. Keep a quench bucket by the anvil. See the forge.
2 · Read heat by colour, in dim light
Every operation has a correct colour, and working outside it either does nothing or ruins the piece. Work in shade — daylight makes metal look cooler than it is and leads to burning.
- Dull red, ~700 °C: stop forging. Below this, iron cracks internally without visible warning.
- Cherry red, ~800 °C: light work and bending.
- Orange, ~900 °C: general forging.
- Yellow, ~1,000–1,100 °C: heavy drawing and upsetting.
- Near-white, with the first sparks: welding heat.
- White and sparking hard: the metal is burning and being destroyed.
See the smithing guide.
3 · Learn the six operations on scrap
Everything is built from six operations. Practise each on scrap iron until it is controlled:
- Drawing out — longer and thinner, with blows over the horn or with a fuller.
- Upsetting — shorter and thicker, striking the hot end down onto the anvil.
- Bending — over the horn or in a jig, at a good orange heat.
- Punching — a hole started from one side, finished from the other over the pritchel hole.
- Drifting — opening a punched hole to size with a tapered drift.
- Forge welding — entry 4.
Work the heat you have: several quick, full blows while it is hot, then back into the fire.
4 · Forge-weld: clean, flux, heat, strike light
The hardest and most valuable skill here — how large pieces are built up from small ones without a foundry.
- Scarf both ends — thin them to overlapping tapers — so they lap without a step.
- Clean fire: no ash or clinker at the hot spot.
- At yellow heat, sprinkle flux — borax, or fine clean silica sand — onto the joint faces. It melts and keeps out the oxygen that would form scale between them.
- Bring both to welding heat — near-white, with the first few sparks — turning so they heat evenly.
- Out, together, and strike lightly at first to tack, then harder to consolidate. Seconds count.
- Reheat and work the joint at welding heat once more.
5 · Make your own tools first, in order
Tongs first — you cannot hold work without them, and every other tool needs a pair made to fit it. Then punches and chisels. Then hammers. Then swages, fullers and a hardy — the formers that shape everything else.
Make finished goods for the settlement only after this set exists. A smith making axes with borrowed or improvised tongs makes fewer and worse axes, and never catches up.
6 · Make files earlier than feels reasonable
Files are how everything else gets finished, and cutting one is a bottleneck: high-carbon steel, softened, each tooth raised with a chisel blow, then hardened and left glass-hard. A good file is worth days of work.
Forge the blank from the best steel you have — see steel. Anneal it by heating to red and cooling slowly in ash. Cut the teeth with a sharp chisel at a consistent angle, overlapping evenly. Harden — to just past non-magnetic, then quench — and do not temper it, or only to the palest straw. Test by stroking it across mild iron: a good file bites; a soft one skates.
7 · Make what the settlement needs, in order of return
In rough priority: axes and adzes, knives, plough shares and coulters, nails, hinges and hasps, saw blades, drill bits, wheel tyres — see wheel, cart and road — and the fittings for the water wheel — see water power.
Keep a list of what the settlement is waiting for, and work down it. A smith who makes whatever is interesting leaves the plough broken.
8 · Take apprentices immediately
This is a decade-long skill and it must not sit in one head. At least one apprentice from the first year, and two once the forge is busy.
The apprentice strikes — swings the sledge to the smith's direction — which doubles the forge's output from the start and teaches heat and timing without risk to the work. Then drawing out, then tongs, then welding. Write the smith's methods down — heats, fluxes, quench media, what failed — so the knowledge survives a death.
Build it
Dimensioned drawings, bills of materials and construction procedures for the things this step asks for.