Civilization101Blueprint

Storage and preservation

Drying, salting, smoking, fermenting, cellars and granaries, then refrigeration and the cold chain.

Food Levels 1–4 4 steps written
1
Level 1 · Foothold · 1 of 3 in this track

Preserve the harvest

2
Level 2 · Forge · 2 of 3 in this track

Salt, and fermentation

4
Level 4 · Engine · 3 of 3 in this track

Refrigeration and the cold chain

Everything in this track

Every guide, build, reference sheet and book reached from the steps above.

Field guides

Builds

Reference sheets

Drawn overview sheets, each with its corrections printed under it. They orient; they are never the thing you identify from.

Common freshwater and coastal fish, the water each holds in, the methods and baits that take them, and the handful that are toxic or regulated.
Fish: species, habitats and fishing methods On: Fish and water foods: Read the water first
Ten passive water traps — basket, funnel, weir, V-weir, box, basket weir, lift net, baited cage, stone-and-log, and dammed pool — each with side and top view, bait, and the mechanism that stops an animal leaving.
Trapping: passive capture methods in water On: Fish and water foods: Methods, ranked by return per hour
What a shoreline yields — bivalves, gastropods, crustaceans, echinoderms, seaweeds, intertidal animals and eggs — and where on the shore each of them is found.
Animal and shore foraging On: Forage, trap, fish · Fish and water foods: What is safe to eat — and what will kill you
Shore species to leave alone: toxic shellfish, venomous snails and fish, stinging and spined animals, protected species, and the contamination that makes an otherwise safe species unsafe.
Animal and shore foraging — what to avoid On: Fish and water foods: What is safe to eat — and what will kill you

Books and archives

Other tracks in Food & Agriculture