Civilization101Blueprint

Settlement and planning

From the first camp to the planned city: where to put it, how to lay it out, and how to keep fire, flood and foul water away from where people sleep.

Settlements Levels 0–7 9 steps written
0
Level 0 · Triage · 1 of 7 in this track

Lay out the first camp

1
Level 1 · Foothold · 2 of 7 in this track

Choose the ground, and build the first shared works

t1-commonworks Guide ×2Sheet

The first public good

Cross-listed. Its home is Society, Law & Governance › Public works and administration.

Build the thing everyone needs and nobody owns — and settle who pays for it.

Needs first: Decide how you decide (Society), Find and hold water (Water), Boundary and tenure (Society)

2
Level 2 · Forge · 3 of 7 in this track

Plot, street and block

3
Level 3 · Mill · 4 of 7 in this track

The building code, written before the fire

t3-fire Guide

Fire separation and the building code

Write and enforce a building code that stops a fire in one building from reaching the next, gets everyone out of the building it starts in, and puts enough water within reach of every building.

Needs first: Plot, street and block, Masonry house and chimney (Shelter), Published rule and the court (Society), The first public good (Society), Keep watch and defend the settlement (Society)

4
Level 4 · Engine · 5 of 7 in this track

Sewers, and separating what poisons from where people sleep

t4-zoning Guide ×2

Zoning: separation distances, wind, river and flood

Every parcel has a published zone, every odour, dust or major-hazard works stands at least its separation distance from homes and downwind and downstream of them, no home stands in the functional floodplain, and no hazardous-substance store stands in the 1 % flood zone.

Needs first: Plot, street and block, The health authority (Society), The factory and interchangeable parts (Tools), The register: land, birth, company (Society)

t4-sanitation Guide ×2

City water and sewerage

Cross-listed. Its home is Water & Sanitation › Sanitation.

Keep a dense settlement from poisoning itself.

Needs first: Cement and concrete (Materials), Blast furnace and cheap iron (Materials), Germ theory and antisepsis (Health), The factory and interchangeable parts (Tools), Make chlorine disinfectant (Water)

  • Guide Sanitation and disease, Micro-organisms
  • Build none yet
  • Read Sewerage and Sewage Treatment; The Filtration of Public Water-Supplies; Chlorination of Water and 5 more on the step page
5
Level 5 · Current · 6 of 7 in this track

An arterial grid and reserved land, ahead of growth

t5-city Guide ×2

Plan the city before it grows

Before the city reaches its fringe, reserve the land it will need for 20–30 years, secure an arterial grid about 1 km apart with its rights-of-way, lay a street hierarchy and utility corridors inside it, and publish the plan.

Needs first: Zoning: separation distances, wind, river and flood, City water and sewerage (Water), Rail and bulk transport (Transport), The register: land, birth, company (Society), Instruments and measurement (Knowledge), Fire separation and the building code

7
Level 7 · Frontier · 7 of 7 in this track

Compact, connected and measured against its risks

Everything in this track

Every guide, build, reference sheet and book reached from the steps above.

Field guides

Builds

Reference sheets

Drawn overview sheets, each with its corrections printed under it. They orient; they are never the thing you identify from.

Books and archives