Civilization101Blueprint

How-to

A step says what to achieve and a build says how to make one object. Neither covers "how to fish", which is a set of techniques, a body of identification knowledge, and a list of things that will kill you. That is what a field guide is for.

Water & Sanitation

Food & Agriculture

Level 0 7 sections · 6 figures
Fish and water foods

The highest calorie-return food source available to a group with nothing — and the one most often worked in the least productive way.

Serves 3 steps · Wild food

Level 0 8 sections · 0 figures
Foraging

Wild plants and fungi are mostly water, fibre and vitamins. A handful of them are food worth carrying home, a handful will kill you in a way no taste, smell or cooking can warn you about, and the difference is knowledge you hold before you pick.

Serves 1 step · Wild food

Level 1 7 sections · 0 figures
Food preservation

A glut eaten in the week it arrives is a feast. The same glut dried, salted, fermented or cellared is the difference between March and a famine.

Serves 4 steps · Storage and preservation

Level 1 6 sections · 0 figures
Livestock husbandry

Animals turn grass nobody can eat into milk, meat, wool, leather, manure and traction. They also turn raw milk, a birthing ewe and a dog fed on offal into diseases that kill people.

Serves 4 steps · Livestock

Level 1 4 sections · 0 figures
Soils and plant nutrition

What a soil is made of, why its acidity matters, and how to read a nutrient shortage in the leaves before it costs a harvest.

Serves 5 steps · Crops and soil

Level 0 5 sections · 0 figures
Hunting and trapping

A trapline works all night while you sleep. A hunt works only while you are awake, usually returns nothing, and burns the calories it was supposed to find.

Serves 4 steps · Wild food

Level 1 5 sections · 0 figures
Seeds and the growing year

A seed is a living embryo with a shelf life. Kept dry and cold it waits for years; kept warm and damp it dies in a season — and the difference is two rules of thumb and a sealed jar.

Serves 4 steps · Crops and soil

Level 1 9 sections · 1 figures
Sustainable farming

Keep the soil covered, feed it, water the roots and fight pests without poisoning yourself: the modern practice that needs knowledge rather than machinery.

Serves 7 steps · Crops and soil

Level 3 15 sections · 2 figures
Greenhouses

What a greenhouse is for, which kind to build, its parts and how to size them, and how to run its climate: from a cold frame over manure to a heated glasshouse and a solar greenhouse that needs no fuel.

Serves 4 steps · Protected growing

Level 2 9 sections · 0 figures
Fish farming in ponds

A drainable earthen pond, manured from the farm's animals, grows fish without bought feed: site, species, water, stocking, feeding, daily care and harvest.

Serves 1 step · Aquaculture

Shelter & Architecture

Settlements & Planning

Health & Medicine

Energy

Materials & Chemistry

Level 2 7 sections · 1 figures
Lime

Burn a rock, add water, and it turns back into rock in the shape you gave it. Mortar, plaster, whitewash, soap and tanning all start there — and so does an alkali burn that can blind in seconds.

Serves 3 steps · Binders

Level 1 7 sections · 0 figures
Clay and firing

Fired clay is the first material a group makes that does not exist in nature: a rock with a shape you chose. Getting there is mostly patience — in the drying, and in the heating.

Serves 2 steps · Ceramics and glass

Level 2 3 sections · 0 figures
Minerals and ores

How to tell the ores that matter with nothing but a streak plate, a knife and your hand: colour lies, streak and weight do not.

Serves 5 steps · Metals

Level 0 5 sections · 0 figures
Rope, knots and lashings

A dozen knots cover almost everything. Two of the most familiar ones — the reef knot and the granny — have killed people who used them for the one job they cannot do.

Serves 3 steps · Fibres, textiles and leather

Level 1 6 sections · 0 figures
Fibre to cloth

Cloth is a chain of slow jobs — growing, retting, spinning, weaving, finishing — and for all of history the slowest link was spinning. A weaver needed several spinners working full time to keep one loom supplied.

Serves 3 steps · Fibres, textiles and leather

Level 3 9 sections · 0 figures
Chemistry

What matter is made of and how it changes: amounts, gases, acids, the energy and speed of reactions, electrochemistry, and the reactions every industry on the ladder runs on.

Serves 12 steps · Chemicals

Tools & Industry

Transport

Knowledge & Education

Communication & Computing

Society, Law & Governance